/*
 * Albareth - an action roleplaying game.
 * Copyright (C) 2008 Jens Anuth
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 *   02110-1301, USA.
 * 
 * $Id: SpellHeal.java 48 2008-05-17 02:04:48Z jens464 $
*/
package albareth.core.action;

import frosch.util.FToolkit;
import albareth.core.GameEffect;
import albareth.core.entity.Mobile;
import albareth.frontend.Resources;
import albareth.frontend.TileCollection;

public class SpellHeal extends Spell
{
    public SpellHeal()
    {
        super("Heal", TileCollection.ICON_HEAL);
        setCastingDuration(2000);
        setRange(9);
        setManaRequirement(3);
        setFlags(TARGET_SELFONLY);
    }

    protected boolean onExecute(Mobile src)
    {
        GameEffect healEffect = GameEffect.entityBound(
                Resources.EFFECT_HEAL_SPARKLE, src, -1);
        healEffect.setSpinning(true);
        src.emitEffect(healEffect);
        src.emitSound(Resources.SOUND_SPELL_HEAL);

        src.regenerateHitpoints(FToolkit.rand(8, 12) + getSpellStrength() * 3);
        
        return true;
    }

    protected boolean onInitiate(Mobile src)
    {
        return true;
    }

}
